Live model · Elevators
How Elevators Actually Decide Where to Go
An elevator serves every call in the direction it's already going, then turns around. So if you want down while it's heading up, it can roll right past your floor, finish its trip up and come back for you. On the stage you wait 74 seconds while the riders going its way waited 0 to 14.
One car on collective control, second by second
- CH4 car A
- CH1 you
How to read the stage
One car in a 10-floor building, 2 seconds a floor and 8 a stop. Three riders call from G and floor 2, all going up; at 2 seconds you press down on 4. The car passes 4 at 32 seconds without stopping, drops everyone off, turns at 9 and picks you up at 76 seconds. The chart is the car's floor over time, your floor marked.
Why it passes your floor
This is collective control, the rule most elevators run. Going up, the car stops for riders getting off and for up calls; down calls wait for the way back, so nobody rides the wrong way first, which elevator engineers treat as unacceptable. Timing matters as much as direction: calling up from floor 3 at 30 seconds, you'd wait 0 seconds. Two seconds later, 46.
Many cars, one dispatcher
With several cars, a dispatcher picks which car answers each call. The second stage sends 40 riders up from G in a morning rush to 3 cars. Sending each call to the nearest car gives an average wait of 29.9 seconds. Sending it to the car with the lowest estimated arrival, counting the stops it has already promised, gives 28.3.
Three cars, three dispatchers, the same 40 riders
- CH4 car A
- CH2 car B
- CH3 car C
Destination dispatch
Newer lobbies ask for your floor before you board, then name a car, grouping riders going to the same floor so each car makes fewer stops. On the same 40 riders it cuts the average wait to 21.7 seconds and the average trip from 71.5 to 59.7. The longest single wait rose to 93 seconds: a rider isn't always given the next car to arrive.
What the model leaves out
Every stop here takes 8 seconds and every floor 2, whoever gets on. Real cars speed up and slow down, doors reopen, people hold them, and dispatchers re-plan as calls arrive; Peters warns that simulated performance often isn't reached on site. Riders follow a seeded schedule, each car holds 8, and a full car skips landing calls, as real ones do.
Questions
- Why does the elevator skip my floor?
- Usually because it's going the other way: it serves every call in its current direction first and picks you up on the way back. It also skips you if it's full, a feature called load bypass, and in a building with several cars the dispatcher may have given your call to a different car.
- Does pressing the button again make it come faster?
- No. A landing call is one request per floor and direction. The first press registers it with the dispatcher, and every later press asks for the same thing.
- Should I press both up and down?
- It makes things slower. The car going the wrong way stops for you too, which adds a stop for everyone aboard, and you can't ride it your way. Elevator engineers list it among the habits that make real buildings slower than their simulations.
- What is destination dispatch?
- A lobby keypad or screen where you choose your floor before boarding, and the system tells you which car to take. Grouping riders going to the same floor means fewer stops per trip. Schindler built the first such system, and TK Elevator and other makers now sell their own.